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From E.T. to Enter the Matrix, GameWire has got you covered on games that you can’t help but hate on. But for some reason... game developers seem to be making this job much worst then it already is. Games are so bad that you can’t help but speculate if this is intentional or not. Why are there such boring & lackluster games on the market? Have game developers gone retarded? Can we stop it? Will GameWire’s “Ready to Rumble” article ever be cancelled? We have no way to pinpoint these answers... so for now, we leave you with this:

#5: Battlebots: Behind the Battlebox (GameBoy Advance)

Since the PlayStation 2 & GameCube incarnations of this title were cancelled, I was left with no choice but to pick up this title; conversant to its console big brother. After playing it for about two minutes and fifty-three seconds, I came to an overall conclusion... its crap! The great graphical detail, along with build able bots had me certain that this game would be perfect for quick on-the-rode pick-up-and-play battle methods, but boy was I wrong. The main throw-off was the abysmal control scheme. I’m still unsure of how it works. Usually, when you point to a certain direction, you’re supposed to usually head that way... am I right? However sometimes it’s even hard to find out where I am. The strange camera controls follow my rival instead of me at times. Simply put, this game is broken. Even building your own robot isn’t fun, at all. Although I thought that the show was alright, I was expecting something different on the GBA other then those kiddy Mario titles. The concept was great, however game developer “Majesco” killed this title. Thanks for that...

The Good: Detailed bots are more than eye-candy.

The Bad: Control makes the game broken.

#4: Finding Nemo (PlayStation 2, GameCube, Xbox, GameBoy Advance)

Distinguishing rather I hate this game because of the horrible side-scrolling concept or because it kicked my butt was something that took time. However, my conclusion is: both reasons. After playing this game for countless minutes (you thought I’d say hours?), I really felt as if they could have done better. An open-ended like gameplay situation would have been coherent for this type of game, however there are boundaries, and lots of them. I’m pretty sure that I would not even recommend this game to children. The use of enemies over and over again, along with bad enemy positioning makes for a very frustrating experience. Why did I fid this game to be so difficult you ask? Well, I’m an action-gamer, and anything slow-paced is not a game in my book, so as you swim by numerous enemies, you eventually come toward many obstacles that will require plenty of patients. From this point on, this is pretty much going to be the rest of the game, and waiting for the thirty-seventh puffer fish to deflate to allow a passage gets pretty darn annoying; annoying enough to make you want to kill yourself. Sorry Nemo, there’s no happy ending for you this time.

The Good: The first five-minutes are great.

The Bad: Not enough Ellen, she can’t tell jokes, however Lesbians may find some of them funny (notice how this was "suppose" to be funny?... my point exactly).

#3 Tokyo Xtreme Racer Zero (PlayStation 2)

I’ve had my choices, until it was too late. Toys ‘R’ Us was having a “buy-one-get-one-free” sale, and of course there were some very good games, until I was too late. I couldn’t pass up getting two games for the price of one. So I decided to select the original SSX, and my decision was still up in the air. After asking each employee three times if that was all the games they have, I was stuck with a dreaded decision. I was torn between two budget games. I could have got the generic mech game, but no... I chose Tokyo Xtreme Racer Zero. The Great graphics and open-ended gameplay fooled me, so after playing this game for a while, I actually somewhat liked it... nah it sucked. Anyways, the racing system was somewhat interesting; the further ahead you would get in front of your opponent would detract from the overall score. Although I thought that this feature was very innovative, the rest of the game wasn’t. First, allow me to clarify. Driving around in a circle is not open-ended gameplay. Sure, the game is swarming with customizable options, but most of them are useless. Putting an air freshener of The Fast & the Furious is not customizable. Overall, if you add a trailer for The Fast & The Furious do you really think that people will want to buy your game? First of all, The Fast & The Furious sucked despite all dorky teenagers who said it was “cool”. So does this game.

The Good: Weird driving meter/Street Fighter like KO system.

The Bad: Anything to do with ‘Teh’ Fast & the Furious.

#2: Astro Boy (PlayStation 2)

First and foremost, the graphics are horrible. With choppy blur-like graphics, and enemies that blend in with the ugly environments, you’ll question rather you’re going blind or not. It’s not you my friend... it’s this terrible game that Sega decided to throw together. Combat is absolutely horrible. The one-button punch system is tremendously unresponsive, which takes at least 2 seconds before a response. The only pro that definitely helps this game is flying. It’s fun, fast, and easy to learn, however constant ongoing enemies blast you down no matter where you are. Think you can thwart them off? Ha! Make sure you plan two seconds ahead next time. Overall, this title is short, and made with enough quality to direct a William Hung music video. Besides, you’d be a strong individual to even play for more than a half-hour.

The Good: Flying is fun.

The Bad: Graphics are so bad that Astro Boy looks like a topless Betty Boo with no breasts.

#1: Disney’s Sports series (GameCube)

After browsing through old issues of GamePro & EGM, I stumbled across an old Disney Sports ad. “Great sports games from Basketball, Soccer, Hockey, Skateboarding & Football” of course I thought that this may be a good buy for my nephew’s birthday. I’m not too big on Disney characters, but I was assuming that the game would be at least twenty to forty dollars. Hey, how often does a great buy come along? Anyways, after seeing this “title” at the store, I was quick to realize that... this is... at least six... different games... all priced at fifty dollars MSRP. Ahem cough cough, excuse me, Fifty bucks each? What an outrage. Unless the people at Disney are retarded, they better change that price, right away. How can they possibly sell 6 games for 250? Let’s rephrase that: How can they possibly sell 6 Disney games for 250 dollars? Disney games are mediocre to begin with... all of them. Of course you know what happens... the series made it’s way to the GBA. For one, I’m not going to review or play these games. Renting them would equal 36 dollars altogether and buying them would equal... well you know; 250 dollars. No thanks. Hey Disney, next time you decide to make a sports game (insert crude comment here...) don’t price it at 250 freaking dollars.

The Good: They are now ten dollars cheaper... each.

The Bad: Still... it’s 190 dollars altogether.

Article Written by: Michael Figueredo