Paper Mario 2

Publisher: Nintendo

Developer: Intelligent Systems

Genre: RPG

Oct. 11th
It was only a few years ago when N64 owners were enjoying an incredibly unique and fun RPG called Paper Mario. Paper Mario’s
exciting gameplay, charming story, and unique visual style combined for a great experience. Years later, Nintendo’s
GameCube is suffering of its predecessor’s main problems: the lack of role-playing games. It seems Mario and the gang
will attempt to fill the void, but can Nintendo deliver another great experience like they did on the N64?
Expanded Platforming Action
One feature of Paper Mario that really connected
with gamers was its combination of platforming action with more traditional role-playing staples. We can already tell that
Paper Mario 2 will offer much more, and possibly better platforming action. The “paper” premise has been expanded,
and will actually be utilized in the gameplay. Mario will be able to do things like flying by turning into a paper airplane,
slipping through narrow passages by turning sideways and rolling into a ball. The increased emphasis on the paper abilities
will definitely add to the game. One side scrolling, action mini-game has you playing as Bowser, and it will surely be loads
of fun. Overall, it just looks like Paper Mario 2’s platforming and action will be much expanded over the original.
New Battle Features
Once again, the timing-based attack system creates more exciting and fun battles. The combat
system looks very similar to the original, which is a good thing. This time around, you will have even more input on how the
battles unfold. Not only can you increase attack damage; you’ll also be able to avoid attacks. By far the most promising
new feature is the stage system. Every battle takes place on a stage, with an audience. As you progress, you will earn more
and more star power, which will attract more audience members. The audience will even interact in the battle, and could mean
the difference between victory and defeat. Perform well, and audience members could throw you an item or even knock your enemy
dizzy. Perform badly, and the audience will throw garbage at you or push part of the set onto you and your party. The stage
system allows for new moves, and forces you to perform your best. It looks to add a whole new variety to the battles.
Lookin‘ pretty
The graphics are already looking gorgeous. With slick environments, vibrant colors,
and even more emphasis on the paper and storybook theme, the visuals will not disappoint.
It looks like all of the great things from the original are back, plus some new features that will just add to the fun.
With new action and platforming features, sharp visuals, and a deeper combat system, slaying the evil Hooktail dragon in Mario’s
storybook land could very well be one of the best experiences on the GameCube this year.


Preview Written by: Adam Keller