>Sly 2: Band of Thieves: Written by: Michael Anthony
Publisher: SCEA Price: 39.99 Genre: Platformer E for Everyone
In 2002, Sly Cooper & the Thievius Racoonus made its first debut.
The game introduced us to memorable characters, exceptional graphics and admirable gameplay technicalities. The combination
of comic-book style quirkiness and brilliant ingenuity gave us a near perfect platformer. Although there were minor flaws,
the overall experience with Sly was remarkable. Now that Sly & the gang are back, how does the sequel live up to its predecessor?
First and foremost, the most noteworthy new feature added into gameplay is the ability to play as Sly’s adherents:
Bentley and Murray (who refers to himself as “The Murray”). Each character has their own unique set of moves along
with different skills (most of which you can obtain by purchasing). Playing as three different characters will drastically
effect gameplay. While Sly can climb up poles to access tall buildings, Murray and Bentley will have to find another way to
rooftops. Conversely, it takes longer to defeat enemies while playing with Sly, as appose to Murray. What’s Bentley's
special technique? You really won’t find this character to be much useful until midpoint of the game. Although when
the game starts off this character may not be the most useful, he certainly is the most admirable. Throughout the game, you
will find that he has the most unique attacks as well. From shrinking enemies, to knocking them out on conscience, Bentley
certainly has the best attacks, but when its all said and done, Sly is the coolest.
The storyline in Sly 2: BoT is much more appealing then its predecessor‘s. Although the game didn’t really
manage to give full explanatory detail on the whole “Clockwerk” theme, your goal is to recover missing pieces
of this statue, stolen by the Klaww gang. However, the main theme is simply non-existent when you focus on side stories. Each
episode (i.e. level) consists of a different theme. One level may have you spy in on a ferocious lion selling illegal spice
to bust his rendezvous, while other stories will be more heartfelt, and have you play as poor Bentley trying to get his captured
buddies back. Each level environment plays a huge role in the game’s overall storyline. While one level may take place
in Paris, others will consist of you immediately fleeing to Arabia. There are a variety of different levels and sub-levels
that will take place to work in conjunction with the game’s storyline.
In addition to having more levels, each level is much larger than the original game’s. There are a plentiful amount
of sprites that you can interact with, and an endless amount of mischief you can get into. While pit-pocketing guards for
keys, money, and random treasure may be fun, tantalizing guards by constantly shooting them with a sleep-dart is also a good
laugh.
Throughout each level, the game consists of different mission objectives that you must complete before moving on to the
next level. The mission markers are hidden in random places throughout each level. While some may be tedious to find, others
will simply be right in front of you. Each mission offers a taste of variety. While one mission requires you to take photos
to plan your next scheme, others may consist of you destroying buildings and enemy hideouts.
While level design is spectacular, character design and animation is simply flawless. Each character is a different type
of animal or insect. From the ever-intimidating Rajan [lion] to Miss Curtessa [spider], characters really have a great sense
of realism. Thanks to the marvelous voice acting, the characters seem as if they have a personality of their own.
Although each character may be creative, the boss levels that pertain to each of them are not. Most platform games have
a variety of different boss levels. Rather it be you jumping on one platform to another, or you throwing things at a switch
to detonate a bomb that destroys the enemy, platform games usually consist of very unique boss levels. However for Sly 2,
the boss levels are too simplistic and sometimes dull. Most of the bosses in Sly 2 will require you to simply whack or hit
the boss and dodge minor attacks (depending on which character must fight that particular boss). Although each boss level
may take some time to learn, each one is beatable within one play through, meaning you won‘t have to take a break and
then try again. One boss level that really got my attention was the third level: second boss, where you’d be placed
in a ring with Rajan in a Street Fighter-like boss match. Other than that particular boss (that I did enjoy), the rest are
lackluster to an extent. Due to the new life bar added, your characters won’t die within the ratio of one hit. So although
there is plenty of room for improvements with the next Sly game, there simply was none here.
Although having nice boss levels became a missed opportunity, I cannot detain these facts from the total score. Sly’s
overall presentation alone is very intriguing.
Visually blessed, Sly Cooper and the Thievius Racoonus received multiple counts of praise from numerous gaming sources.
The cel-shaded graphics engine has been attempted numerous times, but Sucker Punch was the only company that managed to truly
master this style of visual art. The graphics haven’t actually improved upon its predecessor, however they really haven’t
gotten any worse either. While each character is strikingly detailed with numerous effects, it’s easy to notice a clichë
once in a while. Overall, the graphics aren’t as innovative as they were with the first game. Simply put, cel-shaded
graphics are a stale subject. However, Sly 2: BoT sports the best cel-shaded engine yet.
Withholding substantial voice acting quality is complicating when pertaining to videogames. Developers have attempted games
in many attempts to add imaginative storylines, however if voice acting isn’t up to par with the story, it doesn’t
work out. Fortunately for Sucker Punch, Sly 2 does not have this problem. It’s easy to get addicted to Sly 2’s
storyline since the characters express such a great deal of emotion, thanks to good voice acting skills. The quality and effort
in the voice acting is unexplainably good. Although the nice voice acting may have been great, the horrible background music
wasn’t. Lackluster background music won’t get you down, due to the fact that the default settings simply make
it so soft it feels non-existent.
Sucker Punch has proven that having multiple attacks doesn’t call for a complex control scheme. When you progress
further throughout the game (as mentioned earlier) you obtain more moves and abilities for each character. In order to access
these special techniques, you can simply choose which attack to use, and select which button that you would like this attack
to be performed on. Most objects that are available for interaction will simply be accessible by pressing the Circle button.
The control scheme is very simplistic, and is very pick-up-and-playable. Responsiveness won’t be an issue here either.
Although Sly 2 may have no multiplayer mode or extra goodies to keep you coming after you complete the game, the length
simply will. The game will take you 17-20 hours to beat [minimum]. However, I found little reason for a second play-through
after the first time.
My minor complaints can’t subtract from the final game-score that will ensue. The overall experience with Sly 2 is
unforgettable, but the true question is: How does Sly rate stacked up against his predecessor? Although the concept isn’t
as innovative the second time around, he did very well. With the variety of open-ended levels, along with a newfound game
length, I’d like to encourage you to give this game a try.
Graphics: 6.7 | Sound: 8.4 | Control: 9.0
| Replay: 7.0 | Overall Game Score: 8.0/10


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