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> The Legend of Zelda: The Wind Waker: Written by: Josh Wagner
 Publisher: Nintendo  Price: 49.99  Genre: Adventure  E for Everyone
 
I've been reading through some Wind Waker reviews and there's not a single person that seems to feel that the problems I had with the game are problems at all. They don't even mention the little things, which can be big things if there are a collection of them. I won't say that Wind Waker is loaded with problematic issues, but it definitely has some negatives that need to be addressed just as thoroughly as the amazing graphical quality and brilliant soundtrack.

The first thing you'll notice after watching the opening cut-scene that tells the story of the 'Hero of Time' is the unique sail boat behind the game title, and the ocean setting. These are two of the most important aspects in the game as this adventure of Link revolves around a huge oceanic expedition on a boat with a talking lion head. He's rather important, as you'll discover later in the game, even though the idea of such a thing is so goofy it's almost stupid. If there's anyone who can bring together a vast open sea, a talking boat, and a little boy in green tights with pointy ears, it's Nintendo.

The main idea here is that there's this small island, and on this small island they have a tradition. The tradition is to dress any boy that reaches the age of the legend, the Hero of Time. For a single day this boy will wear the green outfit and wield a sword. It signifies his maturity while remembering the brave and courageous deeds of the hero. This is where Ocarina Of Time comes in, as that is where the story of the Hero of Time comes in to play. It just so happens that the day your character turns this age, his sister is captured by a giant bird and taken to creepy woods where you must follow. Not only that, but some sea pirates show up. This is how it all begins, and it unfolds nicely. Since a lot of the focus is on sea travel, you can expect to come across lots of strange islands and lots of strange characters. Of course, what it all boils down to is that Ganondorf has returned and he is searching for the three Tri-Force pieces... again. This time, he's a little more charming about his intentions. I enjoyed the way everything was implemented into the game story-wise. The way I think of it is this: How many Zelda games have revolved around finding the Tri-Force and destroying Ganon now? How many times has each story been equally refreshing? I don't understand, but it's always intriguing to follow these repeating quests.

While Wind Waker doesn't stray too far from the previous formula of find dungeon, get item, beat boss, go to next dungeon; it does offer up some fresh gameplay elements. Like Ocarina of Time, Wind Waker has an instrument that allows you to change the direction of the wind or warp from place to place. It's a very different system but the concept is the same. Unlike Ocarina of Time, Wind Waker boasts virtually no load times. It's so smooth, you won't even be able to look away before the transition from place to place has occurred.

The other big feature is the sailing of a large ocean. This is when you go to get a snack. At will, you can be anywhere you want to be. The problem is getting there. The world of Wind Waker is a fairly big one and scouring at about 5 miles per hour is kind of nerve-racking. Later in the game you'll gain access to a song that allows you to teleport to 7 or 8 various locations on the map out of the 42 locations available. I found myself sailing for the majority of the game, but there was hints of attempts to try and reduce the boredom as you'll constantly come across giant octopuses, giant birds, sharks, and floating canons. There are also some mini-game type things to do like collecting treasure and racing from barrel to barrel to collect rupees. When you actually have a destination, the sailing isn't so bad because you feel like you have a reason to get where you need to be quickly or something bad will happen. Later in the game however, you're pretty much left without any rhyme or reason. Here you are sitting in this big pool of rumbling water with no idea what's next. All the information you have is "Collect the Tri-Force shards to form the Tri-Force so we can continue to Hyrule." It's almost forcing you to play with a strategy guide. I like being able to play a game without having to worry about going to my computer and looking up what's next on GameFAQs.com. I'm sure you can find out what's next in the game by talking to the fish that mark areas on your sea chart, but I really don't want to explore every inch of an ocean that takes hours to trek across. That being the biggest problem out of the way, now I can address the finer points.

The combat is extremely easy to pick up on while maintaining a balance of entertainment and change. Most enemies and all bosses have different strategies. All of the boss battles are extremely fun, and the final string of bosses is a blast. The common enemies are constantly demanding of you. Wind Waker makes sure that you encounter all the enemies individually first so that you can develop a strategy against them. Next, it pits you against different mixtures of them making it a little more complicated to figure out. Taking on 2 Darknuts and 2 Wizzrobes is never an easy task. For example, Darknuts require that you first strip them of their armor, then you can attack their frail bodies. If their sword is knocked from their hand, they'll run about like a chicken without a head searching for a weapon. It's a very satisfying spectacle.

The puzzles are what always get me in to the games though. It's amazing how engaging and clever they are. The only thing that bothered me this time around was watching a scene for the grappling hook every single time I used it. Was that really necessary? Other than that, it's a pretty basic Zelda game.

Graphically, there's not a single thing to wish for. The ocean makes you feel like you've literally been at sea for ages. At the beginning I was kind of wobbly feeling because the waves get choppy and you'll run in to cyclones and the works. It's everything you could hope for in an ocean. The cel-shaded environments and characters are unbelievably vibrant with detail and color. I never would have assumed that this game would be as beautiful as it is. Watch winds blow by and rustle the leaves in a tree. Gaze at the islands in the distance as you go by with your sail either extended with the correct wind direction, or watch it fall flat as you oppose the gusts. Sea gulls will actually flock around your boat when the sun rises. It's just so amazing to see in action. Haters, be warned, cel-shading is unbeatably gorgeous. Not to mention, the facial animations and expressions are hilarious. Watching Link's mouth drop agape as he pulled in a treasure chest never gets old.

The soundtrack is awesome which has become a standard for Zelda games. There are classic tunes, revamped classic tunes, and some new ones that will immediately catch your ear. The song of Dragoon Roost Island is simply stunning. It's easily my favorite ever from a Zelda game. There is some voice work, but it's mostly weird noises. There's never any talking, but there are plenty of sighs, roars, grunts and giggles. Most of them are annoying but Link, his sister, and Tetra are so adorable it's ridiculous.

Wind Waker controls pretty much like Ocarina of Time. It has the L-Targeting and most of the same weapons and items which function very similarly, if not identically. I had very few problems with the battle system, but I did lock on to the wrong things sometimes which made things a little more complicated than they should have been. For the most part though, the targeting system is done quite well. One other problem I had was the constant use of the start menu to switch in and out items and weapons. You can have any 3 accessories equipped to be used on the fly, but the game demands the use of just about every thing at any given time. This means you'll be switching in and out of items very often to defeat enemies and solve puzzles. Luckily, getting in and out of the menu is as quick and painless as it possibly could be. Climbing, strafing along bank ledges, and firing the Red Dragon cannon are all finely tuned. Sometimes I had occasional problems climbing boxes and positioning myself in front of ladders and treasure chests, but otherwise Link is very responsive. The C-Stick plays a rather important role in this one as well. You'll find yourself using it to adjust the camera or to zoom in with the telescope, or have a first-person look around an area as Link himself. The camera gave me very little to complain about and the best comparison I can make is Ninja Gaiden, just minus all the frustrating problems.

Replay is a section that's arguably high, but to me it's nothing. I played through it and enjoyed it but all of the extras are just a mask to make it look larger than it is. There are about thirty heart containers, four bottles, and fairies that will give you capacity of up to 99 arrows or bombs. It's all fairly useless though, unless you just want to find it for the heck of it. I found no need for it as the game is fairly easy. I was never really challenged by a boss, although a few mini-dungeon enemies gave me a hassle. I'd say I put a good 10-15 hours in to it, not collecting but eleven heart containers and all the bomb and arrow expansions. If you really want to seek out all the treasure chests and do all the mini-games and side quests (like trying to beat the champion bird-man's flying distance) you can milk out a lot of play time. Otherwise, a week or two or a few days of solid play time will have you coasting through this one.

There's not really much left to say that I haven't already. This is an amazingly fun and creative game in spurts. The sailing, which sadly taking up half of the game, becomes tedious and could make a few gamers move on to another title. If you can work past that aspect though, this is an amazing game.

Graphics: 10 | Sound: 10 | Control: 9.0 | Replay: 7.0 | Overall Game Score: 8.7/10

              

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