> EyeToy: Groove: Written by: Michael Anthony
Publisher: SCEA Price: 49.99 (w/ camera) Genre: Dance E for Everyone
EyeToy was Sony’s
greatest selling peripheral when it launched just before Christmas of 2003. Now that you’ve won the fight against a
robot, terminated those ninjas, and finished cleaning all of the windows... it’s time to Groove! EyeToy: Groove has
a plentiful amount of similarities to the Dance Dance Revolution series, but EyeToy: Groove adds plenty of new twists and
turns that Dance Dance Revolution never did. Instead of just using your feet, you’ll have to use your hands, head, arms
and even hips in order to keep up.
EyeToy: Play featured twelve unique games such as: Beat Freak, Wishi Washi, Kung Fu, Slapstick, Soccer and
much more. What made EyeToy: Play such a unique experience was the fact that you get to see yourself on TV while you perform
crazy activities. EyeToy: Groove offers another unforgettable experience that’ll have you and your friends cracking
up at the silly multiplayer mode until your arms have completely dislocated themselves from your body.
The objective in EyeToy: Groove is simple and easy to learn. Like Dance Dance Revolution, you’ll hit a highlighted
object (that is of course timed) on the screen in order to earn points. The more accurate you hit the marker, the more points
you’ll receive. Groove has a very impressive soundtrack to offer as well as very solid gameplay. EyeToy: Groove has
enough modes to make your head spin. There’s the worthy Solo-groove mode, the fantastic multiplayer mode, the psychedelic
Chill-out room, the Dance Move Maker that allows you to create and Groove to your very own dance routines, as well as the
Calorie counter, that literally counts how much calories you’ve lost while playing. Due to the bounteous amount of modes
sported in EyeToy: Groove, it is expected to be apprehensive as to how well all of those modes are actually crafted together,
but EyeToy: Groove flawlessly perfects each mode in every detail, and every way.
Naturally, game developers and designers like to sugar-code things and try to make them sound better then they really are,
however, EyeToy: Groove lives up to every aspect permitted by Sony.
The Chill-out room is where you’ll kick back, and do some freestyle moves, while playing with the gorgeous effects.
Although EyeToy: Play had a very impressive amount of visual effects to toy around with, EyeToy: Groove has completely redefined
the meaning of good visual effects. While you’re playing around with the cool visual effects and listening to music,
visual effects simultaneously change to numerous interact able environments that are a load of fun. The Chill-out room may
be great, but it can’t compare to the Dance Move Maker. Once the music plays, the screen will display six different
markers to hit. Your objective is to sporadically hit each marker creating a dance routine that will be played back as a challenge
not only to you, but to your friends as well. The multiplayer mode in EyeToy: Play seemed useless, but Groove has restored
all the faith that has faded away with EyeToy: Play. Players now stand side-by-side, as they’ll compete against each
other in different objectives.
EyeToy: Play felt more like a novelty then an actual game.
Although it was still satisfying to play great mini-games, something bigger would have been nice instead of mini-games. EyeToy:
Groove offers a very unique experience that gamers will immediately love. Fans of the ever-popular DDR series may find EyeToy:
Groove to be better in most ways, as I do. Although Groove may be a very well done sequel, there are minor issues that keep
it from completely destroying its forerunner.
In EyeToy: Play, you use to be able to see yourself
very clearly, but it seems that there’s something more than just a few specs of dust on your lens in EyeToy: Groove.
For some reason, the picture quality in Groove seemed very blurry. After switching back to EyeToy: Play simultaneously, I
found that the picture quality was much better in EyeToy: Play as it is now in EyeToy: Groove. No matter how much I adjusted
the lens, it seemed impossible to get a clear focus. Although the blur was minor, it was still irritatingly noticeable. What
I found to be quite perplexing was that whenever you view your pictures (that are taken of you during gameplay) they were
clear as daylight. However, during gameplay itself, not only will you find the ongoing purple glare irritating, but you’ll
also be sure to find that the focus isn’t nearly as clear as the last game. . . . . . . .
At first you may think that your going to be forced
to listen to horrible dance beats that were sported in the early 80’s to late 90‘s, but that’s certainly
not the case with EyeToy: Groove. Although there are some “oldies” there’s not nearly as much as you’d
expect. You’ll be grooving to the up beat sounds of: FatBoy Slim, The Village People, Jamiroquai, Junior Senior, Modonna,
Jessica Simpson, The Jacksons, Liberty X, Good Charlotte, and many more. Most of the time you’ll have to dance to the
beat of each word of the song, but in higher difficulty levels, you’ll soon be dancing to every syllable sung in the
songs. You’re going to find it easy to fall right into Groove with such catchy songs. . . . . . .
Sony constantly permits the
point of EyeToy, “There is no controller needed, because you are the controller” however, it’s a phrase
that must be re-thought through with EyeToy: Groove. Although actions would respond properly in EyeToy: Play, which’s
not the case with Groove. Selecting items was as simple as waving your hand in front of the icon, however selecting actions
in EyeToy: Groove becomes more of a chore than a “hassle free no controller zone”. If the room is not lit properly,
then it will be nearly impossible to get through at least the second menu without using a controller. You have to wave your
hand in front of the action you’d like to select, until the sensors recognize your action that you would like for it
to perform. By solving this problem with the last EyeToy game, players would simply open up windows to get more light in the
house, and simply the problem would be resolved. Now, the combination of windows and light do not go together at all. Although
people are most likely to only have one or the other, daylight helps the control very little, if not at all. The best time
to play EyeToy: Groove is at night, in a dark room, with only a light on in order to experience the proper lighting, but this
is more of a pain than anything. It’s best to use a controller to navigate through the menus; it saves you the hassle
and the time. One thing that I found very confusing is that navigating through the menus is hard, but during gameplay, all
actions respond very well even with little light. So while your playing, you have nothing to worry about, but it’s best
to use a controller while your selecting from the menus. . . . . . . . .
EyeToy
is packed with loads of replay for many reasons. The Multiplayer Mode is great, and has enough to make you want to play it
over and over again. Also, those of you who are trying to lose weight (low carb diet not working?) you can always play the
Calorie Counter mode that definitely is very accurate. Needless to say, the game is fun... and playing through it once won’t
be enough to quench your thirst for embarrassing yourself. It’s great to show your friends and watch as they humiliate
themselves, as well as with parties. EyeToy and parties go together very well, and this will definitely be the center of attention
at your next big event. .
Although we’ve
already had a blast with EyeToy: Play, the fun’s not over yet. EyeToy: Groove offers not only another unique experience,
but loads of fun extras. Some flaws may get you down, like unresponsive control, or horrible focusing problems, but nevertheless
EyeToy once again delivers. Unfortunately Sony seemed to taint this game with an extra dose of “girly-ness” which
adds to the embarrassment, but what would EyeToy be without embarrassment?
Graphics: 6.8 | Sound: 9.0
| Control: 4.6 | Replay: 7.5 | Overall
Game Score: 8.0/10


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