> True Crime: Streets of L.A.: Written by: Walter Hare
Publisher: Activision Price: 19.99 Genre: Action M for Mature
GTA clones are a staple
of gaming today. Ranging from the absolutely great to the absolutely horrendous, being a clone is a mixed bag of good
and bad. Good in that it can put a spin on established gaming principles, yet bad in that most developers tend to put less
effort into the game, instead opting for recognized principles that generally fail. True Crime: Streets of L.A. is largely
part of this second group.
You are Nick Kang, a suspended police office who is enlisted in a new
crime fighting organization that has been given more extensive rights than normal police. This means you can shake down, take
out, and arrest basically anyone you want to. Being able to check anyone on the street for drugs and weapons is wildly amusing...
at first.
In regards to the story, I would rather be castrated in India and left in the desert for dead than have to
progress through this one. A cool idea on Luxoflux's part was to create a branching storyline, so that if you failed a mission
you would progress to another mission that reflected this failure. Unfortunately, it isn't very well delved out to where
it's fun, and most of the time you'll want to go back and complete that failed mission or two just to get the bonus you receive
later on. Besides, the majority of missions aren't so hard that you'll have to do this often.
Couple this with the
terrible dialogue in the game and you have a story that isn't worthy of recitation to a home for the deaf. It is largely similar
to Lethal Weapon in that Nick Kang is a renegade cop out to kick ass and chew bubble gum, except that in True Crime there
is no humor in any of the lines and none of it is interesting even in the least.
To go along with this storyline is
the good cop, bad cop, and shield systems. By killing civilians you gain bad cop points, while arresting them gives you good
cop points. There are no noticeable advantages to being a good cop except that other cops don't chase you down, so it isn't
really a big deal. The shield system is basically how you continue, and doing various police activities give you shield points.
Other than being your continues, these points can be used to by upgrades and that's really about it.
A very promising
part of this title was the absolutely huge cityscape that can be explored. The fact of the matter is that this huge area is
another failed part of the game. Having a huge, immensely detailed environment is of no use when it is barely inhabited by
anything useful. You are started into the mission that you have selected, so driving to those is removed from the game, and
there is generally nothing available to merit exploration.
The addition of Street Crimes almost makes exploration
fun though. As you travel around L.A., you might be prompted to stop a fight among rival factions of whores, stop crazy car
thieves, or rescue hostages in distress. These challenges range from the incredibly easy to the absolutely terrifying in terms
of difficulty. Street Crimes were one of the few things I liked about the game, but because of the many other failings of
the title they were handicapped in enjoyment factor.
One of the few things available for exploration is the upgrade
center. By going to these areas you can gain new techniques for driving, fighting, and shooting. Here lies another good idea
that turns out to be a failure. Almost all of the upgrades are utterly useless. Half of the gun upgrades had a purpose, but
it ends there. All of the fighting moves and the vast majority of driving techniques have no practical use in any part of
the game. Being able to gain newer, faster cars was a good idea, but there are only four earnable cars, so that fun ends pretty
quick.
The look of the game is one of the few things that is at least decent. Buildings do repeat themselves pretty
often, but with the huge area there are quite a few different kinds that make it look like a complete city. Day and night
effects are all right, though having them be real time might have accentuated this more. Indoor environments lacked detail
overall and character models lacked a certain polish, but all-in-all the graphics are one of the better points of the game.
Featuring
some very popular rap artists, the soundtrack to the game will appeal to many, many people. Artists such as Snoop Dogg, Young
Billionaires, and Lil Eazy-E contribute their voice to the west coast hip-hop scene. Unfortunately for me, I hate rap. The
song lineup is respectable though.
Voice acting has one good moment in this game. That is to say, Christopher Walken
contributes his eerie voice to the game. Too bad for Mr. Walken that he didn't read the script, as the terrible dialogue is
not made much better by his name recognition. Every other voice actor is absolutely terrible, which coincides with the terrible
storyline.
I had no issues with the control in the game, overall. By mixing shooting, stealth, and driving segments
together, though, I do think that they put this issue on the back burner. Especially noticeable is the lack of tight melee
combat controls, which in certain segments of the game is very annoying. Some of the gun techniques and almost all of the
driving techniques are made more useless than they already are by poor control as well.
Fortunately, the targeting
system isn't bad. Killing enemies who have hostages is a bit of trouble, but by the time you get to this worry you can probably
take a hit and place a couple of lead Christmas presents in the bodies of a few civilians anyway.
There is absolutely
no replay value in the game unless you absolutely want to see all of those lame branch-off missions mentioned earlier or see
another ending. No one wants to do this, so there is no replay value in any meaning of the word.
Being a cop is gritty
business, and as such you'll run into quite a few adult issues. Whether it's the aforementioned hookers, the immense amount
of carnage dealt out by your own guns, or the consistently violent gangster story there is plenty of material to merit this
titles 'M' rating.
Overall, True Crime: Streets of L.A. has a lot going for it on paper. In gaming reality, though,
every innovation it tries to bring to the table is ruined by terrible implementation. Though the system of upgrades and mission
branch ideas are good in essence, they are put into gaming reality in a matter more horrifying than "Jason X". Avoid this
title and mock anyone who happens to purchase it.
Graphics: 8.0 | Sound: 6.0
| Control: 7.0 | Replay: 2.0 | Overall Game Score: 5.7/10


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